When we first started GarageGames in 1999 one fear in the back of my mind was that indies would never have a shot at getting their products on consoles. I don’t plan on having the MBG blog just be a mouthpiece for GarageGames press and hype, but MBU360 is a groundbreaking product for a bunch of reasons. I have been working on a post about basic things that you need to do to get started in the Indie Games business as part of my prerelease series before officially announcing the MBG blog, but changed my mind and decided to write about Marble Blast Ultra.
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